Horseman's Pick

The horseman's pick is an adaptation of mining picks, designed to pierce armor by focusing the force against one point. However, the damage that a pick does is not as great as other weapons, due to the small-sized injury that it causes.

One-handed simple melee weapon Notes & Tags
 * Damage (M): 1d4
 * Critical: 20/x4
 * Damage Type: Piercing
 * Cost: 60g
 * Weight: 3
 * Trip: This weapon can be used to make a Trip attempt. Trip attempts do not require weapons with the Trip tag; however, using a Trip weapon allows you to release the weapon on a failed Trip attempt rather than allow the target a free Trip attempt against you.
 * [5] This weapon is built with a bill. If it is not a polearm, this weapon may be used to change a successful attack against an opponent with a shield into an opposed Strength check; winning this check will remove that character's shield bonus to AC until their next turn. If this weapon is a polearm, it may also be used to make a Touch attack vs. a mounted opponent. If successful, it can then be used to make a CMB check vs. the opponent's CMD or, optionally, their Ride skill; if they fail, they are pulled from their mount and land prone.
 * [16(2)] The Horseman's Pick is available as an Exotic Weapon as well as its normal classification. When it is the subject of an Exotic Weapon Proficiency feat, the Horseman's Pick will ignore up to 2 points of Damage Reduction.