Weapons Tags

+2 bonus to Disarm
When this weapon is used in conjunction with a Disarm attempt, you get a +2 bonus.
 * Partisan


 * Whip

+2 bonus vs. Disarm
When this weapon is the target of a Disarm attempt, your CMD gets a +2 bonus.
 * Gauntlet
 * Spiked Gauntlet
 * Main Gauche
 * Smallsword
 * Rapier
 * Sabre

-2 penalty vs. Disarm
When this weapon is the target of a Disarm attempt, your CMD gets a -2 penalty.
 * Foresword

Brace
You may use this weapon to ready an action to attack a charging creature and end their charge.
 * Shortspear
 * Longspear
 * Halberd
 * Pike
 * Ranseur

Double Weapon
This weapon has a striking surface on either end of it. Using both ends incurs the same penalties as two-weapon fighting, and the same two-weapon fighting feats apply to lessening these penalties.
 * Quarterstaff

Finesse
When this weapon is used with Weapon Finesse, the weapon may be used applying your Dexterity modifier to your attack bonus instead of your Strength modifier even though they are one-handed weapons instead of light weapons.
 * Rapier
 * Smallsword
 * Whip

Polearm
Polearm is a classification of weapons that have a long haft. This label is used in conjunction with certain abilities and feats to identify the class of weapon being referred to.
 * Longspear
 * Bardiche
 * Glaive
 * Guisarme
 * Halberd
 * Lance
 * Partisan
 * Pike
 * Pole Hammer

Reach
A reach weapon threatens squares at their set range instead of the creature's adjacent 5' squares.
 * Longspear (10')
 * Bardiche (10')
 * Glaive (10')
 * Guisarme (10')
 * Lance (10')
 * Partisan (10')
 * Pike (15')
 * Pole Hammer (10')
 * Whip (15')

Skirmish (see the Brigand class)
These weapons are labeled to be used with the Brigand's Skirmish ability.
 * Javelin (at range)
 * Shortspear
 * Longspear
 * Halberd
 * Lance
 * Partisan
 * Shortbow
 * Horsebow

Subdual (see Weapons Tags)
These weapons deal nonlethal damage.
 * Sap
 * Dussack
 * Whip
 * Bolo

Thrown Range
A weapon with a declared thrown range are considered throwing weapons and do not incur a -4 penalty for being thrown (as if it were an improvised weapon).
 * Dagger (5')
 * Throwing Dagger (10')
 * Hammer (10')
 * Javelin (15')
 * Shortspear (10')
 * Throwing Axe (10')
 * Dart (15')
 * Stone (10')
 * Bolo (10')
 * Net (10' max)

Trip
These weapons may be used in conjunction with a Trip attempt. You do not need a weapon with the Trip label to perform a Trip attempt; however, if you use a Trip weapon to attempt a Trip and fail your attempt, you may choose to let go of the weapon rather than have your opponent gain their free Trip attempt.
 * Sickle
 * Horseman's Pick
 * Flail
 * Heavy Flail
 * Bolo