Player Packet Updates

New Character Class: Bard

 * Added the Bard character class, including updates to the Stamina & Mana chapter to include the Bard's Mana; additions to the Polymath class for the Bard's ability stipulations; and four new Bard-specific feats.

PHB Errata

 * Edited the QfG PHB:


 * Made minor edits to the Spellsword class.
 * Changed the Thief's Special Abilities and their progression; you now also gain a Special Ability at level 4 and level 20, and have several new options.

New File: Feat Quicklist

 * Added a new file (2.1 QfG Feat Quicklist.doc), which is a 9-page quick list of all feats with shortened descriptions.

PHB Errata

 * Edited the QfG PHB to include the errata found upon review:


 * Added weapon tag [16(n)] to the Finishing Dagger, Flanged Mace, and Pole Hammer (1); and the Horseman's Pick and Heavy Pick (2). Tag 16 states that these weapons are available as Exotic Weapons as well, and making them the subject of an Exotic Weapon Proficiency feat allows them to bypass n points of Damage Reduction.
 * Added weapon tag [2] to the Specialized Dagger.
 * Altered the Foresword: It now takes a -2 penalty vs. Disarm attempts, and its critical range is now 20/x2 instead of 19-20/x2.
 * Fixed the typo for the Shortspear's damage type: It is now Piercing (P) instead of Bludgeoning (B).
 * The vestigal DC values assigned to the Alchemist's Kits were removed. See the Compounds section.
 * The 5' Reach was removed from the Halberd; it was a useless description that applies to every melee weapon.
 * Altered the Warhammer: It should NOT have the [10] tag (meaning it cannot be the subject of an Exotic Weapon Proficiency). It now costs 80g and weigh 15 lbs.
 * Altered the Maul: It SHOULD have the [10] tag (meaning it may be the subject of an Exotic Weapon Proficiency). It now costs 125g and weighs 8 lbs.
 * Altered the Fighter's and Sentinel's Combat Style (Counter) ability, and the Paragon's Motion to Master Parable. It no longer deals damage when used with a weapon and may not be performed vs. a charge.
 * Altered the Shield Ward melee combat feat description to apply more accurately to the Pathfinder system (as opposed to 3.5); it now applies your shield bonus to CMD, and not just against specific checks like Grapple, Disarm, and Bull Rush.
 * Altered the Magical Flurry and Improved Magical Flurry spellcasting feats, removing the short list of applicable spells and applying it instead to all Touch and Ranged Touch (or ray) spells.